Extreme Addons Manual

Extreme Addons Manual

User Guide

  • Extreme PBR
    • YouTube Tutorials Playlist
    • Installation
      • 1.0 Installation – Unistall Old Version
      • 1.1 Installation – Preference
      • 1.2 Installation – Add-ons
      • 1.3 Installation – Install Button
      • 1.4 Installation – Correctly
      • 1.5 Installation – Activate
      • 1.6 Installation – Configuration
      • 1.71 Installation – Step 1 (Addon Activation)
      • 1.72 Installation – Step 2
      • 1.73 Installation – Step 3
      • 1.74 Installation – Step 4
      • 1.75 Installation – Step 5 (Install Material)
      • 1.76 Installation – Download single Material
      • 1.77 Installation – Progress
      • 1.78 Move license to another Computer
      • 1.8 Installation – Library Management
      • 1.9 Installation – Options
      • 1.10 Installation – Options 2
      • 1.11 Installation – Options 3
      • 1.12 Installation – Update
      • 1.13 Migrate On Other Computer/Blender Version
    • Manager Interface
      • 2.1 Manager Interface
      • 2.2 Helps button
      • 2.3 Library selector
      • 2.4 Search Category Filter
      • 2.5 List Category
      • 2.6 Material Preview
      • 2.7 Switch Arrows
    • Tag and material
      • 3.1 Tag and material options Panel
      • 3.2 Tag Search
      • 3.3 Material Info/Tag Panel
    • Add remove replace material
      • 4.1 Add remove replace material – Add Material
      • 4.2 Add remove replace material – Replace Material
      • 4.3 Add remove replace material – Delete Material
      • 4.4 Add remove replace material – Assign Mat / Select By Material
    • Material List
      • 5.0 Material List Selection – Panel
      • 5.1 Search and replace
      • 5.2 Search And Add
      • 5.3 Replace on all object
      • 5.4 Duplicate Material
      • 5.5 Object Material List
    • Box Utility
      • 6.1 Box Utility – ToolBar
      • 6.2 Box Utility – Shader Option
      • 6.3 Box Utility – Copy
      • 6.4 Box Utility – Create Vertex Groups
      • 6.5 Box Utility – Bake
      • 6.6 Box Utility – Mapping
      • 6.6.1 Box Utility – Mapping – General
      • 6.6.2 Box Utility – Mapping – Type of mapping
      • 6.6.3 Box Utility – Mapping – Move, Rotate, Scale
      • 6.6.4 Box Utility – Mapping – Others options
      • 6.7 Box Utility – Optimize
    • Material Group
      • 7.0 Material Editor
      • 7.1 Modules – Texture Paint
      • 7.2 Paint Tools
      • 7.3 Material Module Settings
      • 7.4 Texture Manager
      • 7.5 Diffuse Color
      • 7.6 Emission – Transparency
      • 7.7 Subsurface scattering – AO – Metallic – Specular – Roughness
      • 7.8 Sheen – Clearcoat – Transmission
      • 7.9 Normal – Bump
      • 7.10 Textures Location – Rotation – Scale
      • 7.11 Adjust Node Tree
    • Fx Layer
      • 8.1 Fx Layer – Paint Mask
      • 8.2 Fx Layer – Mask Types
      • 8.3 Fx Layer – Noise Mask
      • 8.4 Fx Layer – Worn Edges
      • 8.5 Fx Layer – Z-Mix
      • 8.6 Fx Layer – General settings
    • Option
      • 9.1 Options
      • 9.2 Options – 2
      • 9.3 Options – 3
    • Social Update
      • 10.1 Social & Updates – Updates
      • 10.2 Social & Updates – Core
      • 10.3 Social & Updates – Social
    • Displace
      • 11.0 Displace – Modifier
      • 11.1 Displace- Mircodisplacement
    • Save Material Editor
      • 12.0 Save Material Editor – Panel
      • 12.1 Save Material Editor – Save Material
      • 12.2 Save Material Editor – Save Module
    • Shader Maker
      • 13.0 Shader Maker – Video Ctrl
      • 13.1 Shader Maker – Auto PBR
    • Procedural Materials
      • 14.00 Procedural Materials – Car Paint
    • Bake Editor
      • 15.0 Bake basic usage
      • 15.1 Bake Modes
      • 15.2 Bake parameters
    • Shader Overlay – Material Override
      • 16.0 Shader Overlay
      • 16.1 Material Override:
    • CU E-PBR Creator Utility
      • CU 1.0 Introduction
      • CU Creator Interface Top Operators
        • CU 1.1 ADD Empty Module
        • CU 1.2 ADD Empty Fx
        • CU 1.3 Remove
      • CU Node Utility
        • CU 2.0 Node Utility introduction
        • CU 2.1 Node Tag Type
        • CU 2.2 Import Utility Nodes
        • CU 2.3 Purge Unused Group Inputs
        • CU 2.4 Join Inputs Nodes into 1 node
        • CU 2.5 Explode Selected Groups
        • CU 2.6 Stats
        • CU 2.7 Match Nodes Size
        • CU 2.8 Connect all modules
        • CU 2.9 Smooth Noodle
        • CU 2.91 Save context node group
      • CU Library Creator Utility
        • CU Library Creator Utility Operators
          • CU 3.0 Open Material Folder
          • CU 3.1 Start Batch Previews
          • CU 3.2 Change Material File Name
        • CU Creator Json Ops
          • CU 4.0 Create Current Cat mat_info.json
          • CU 4.1 Create entire mat_info.json
        • Material Info Json Fields
          • CU 5.0 Mat info Fields
        • CU Material Settings
          • CU 6.0 Material Settings Menu
        • CU Group inputs json
          • CU 7.0 Group Inputs Json
      • CU Panel Builder Helper
        • CU Panel Builder Helper Overview
          • CU 8.0 Overview
        • CU Socket input Editor
          • CU 9.0 Edit Socket Intro:
          • CU 9.1 Change socket type
          • CU 9.2 Row Checkboxs
          • CU 9.3 Separate Row / Column
          • CU 9.4 Switch Double Rgb
          • CU 9.5 Transparent OPS
          • CU 9.6 SSS Translucency OPS
          • CU 9.7 Raytracer OPS
          • CU 9.8 Hide Text
          • CU 9.9 Color Lab OPS
          • CU 9.91 Label On Top
          • CU 9.92 Displace Alert
          • CU 9.93 Hide From Panel
          • CU 9.94 Bool OPS
          • CU 9.95 Descriptions
          • CU 9.96 Texture Manager Tag
          • CU 9.97 Show Only Texture Manager:
  • Faq
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Manual: Procedural Materials

14.00 Procedural Materials – Car Paint

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