Extreme Addons Manual
User Guide
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Primary Menu
Extreme PBR
YouTube Tutorials Playlist
Installation
1.0 Installation – Unistall Old Version
1.1 Installation – Preference
1.2 Installation – Add-ons
1.3 Installation – Install Button
1.4 Installation – Correctly
1.5 Installation – Activate
1.6 Installation – Configuration
1.71 Installation – Step 1 (Addon Activation)
1.72 Installation – Step 2
1.73 Installation – Step 3
1.74 Installation – Step 4
1.75 Installation – Step 5 (Install Material)
1.76 Installation – Download single Material
1.77 Installation – Progress
1.78 Move license to another Computer
1.8 Installation – Library Management
1.9 Installation – Options
1.10 Installation – Options 2
1.11 Installation – Options 3
1.12 Installation – Update
1.13 Migrate On Other Computer/Blender Version
Manager Interface
2.1 Manager Interface
2.2 Helps button
2.3 Library selector
2.4 Search Category Filter
2.5 List Category
2.6 Material Preview
2.7 Switch Arrows
Tag and material
3.1 Tag and material options Panel
3.2 Tag Search
3.3 Material Info/Tag Panel
Add remove replace material
4.1 Add remove replace material – Add Material
4.2 Add remove replace material – Replace Material
4.3 Add remove replace material – Delete Material
4.4 Add remove replace material – Assign Mat / Select By Material
Material List
5.0 Material List Selection – Panel
5.1 Search and replace
5.2 Search And Add
5.3 Replace on all object
5.4 Duplicate Material
5.5 Object Material List
Box Utility
6.1 Box Utility – ToolBar
6.2 Box Utility – Shader Option
6.3 Box Utility – Copy
6.4 Box Utility – Create Vertex Groups
6.5 Box Utility – Bake
6.6 Box Utility – Mapping
6.6.1 Box Utility – Mapping – General
6.6.2 Box Utility – Mapping – Type of mapping
6.6.3 Box Utility – Mapping – Move, Rotate, Scale
6.6.4 Box Utility – Mapping – Others options
6.7 Box Utility – Optimize
Material Group
7.0 Material Editor
7.1 Modules – Texture Paint
7.2 Paint Tools
7.3 Material Module Settings
7.4 Texture Manager
7.5 Diffuse Color
7.6 Emission – Transparency
7.7 Subsurface scattering – AO – Metallic – Specular – Roughness
7.8 Sheen – Clearcoat – Transmission
7.9 Normal – Bump
7.10 Textures Location – Rotation – Scale
7.11 Adjust Node Tree
Fx Layer
8.1 Fx Layer – Paint Mask
8.2 Fx Layer – Mask Types
8.3 Fx Layer – Noise Mask
8.4 Fx Layer – Worn Edges
8.5 Fx Layer – Z-Mix
8.6 Fx Layer – General settings
Option
9.1 Options
9.2 Options – 2
9.3 Options – 3
Social Update
10.1 Social & Updates – Updates
10.2 Social & Updates – Core
10.3 Social & Updates – Social
Displace
11.0 Displace – Modifier
11.1 Displace- Mircodisplacement
Save Material Editor
12.0 Save Material Editor – Panel
12.1 Save Material Editor – Save Material
12.2 Save Material Editor – Save Module
Shader Maker
13.0 Shader Maker – Video Ctrl
13.1 Shader Maker – Auto PBR
Procedural Materials
14.00 Procedural Materials – Car Paint
Bake Editor
15.0 Bake basic usage
15.1 Bake Modes
15.2 Bake parameters
Shader Overlay – Material Override
16.0 Shader Overlay
16.1 Material Override:
CU E-PBR Creator Utility
CU 1.0 Introduction
CU Creator Interface Top Operators
CU 1.1 ADD Empty Module
CU 1.2 ADD Empty Fx
CU 1.3 Remove
CU Node Utility
CU 2.0 Node Utility introduction
CU 2.1 Node Tag Type
CU 2.2 Import Utility Nodes
CU 2.3 Purge Unused Group Inputs
CU 2.4 Join Inputs Nodes into 1 node
CU 2.5 Explode Selected Groups
CU 2.6 Stats
CU 2.7 Match Nodes Size
CU 2.8 Connect all modules
CU 2.9 Smooth Noodle
CU 2.91 Save context node group
CU Library Creator Utility
CU Library Creator Utility Operators
CU 3.0 Open Material Folder
CU 3.1 Start Batch Previews
CU 3.2 Change Material File Name
CU Creator Json Ops
CU 4.0 Create Current Cat mat_info.json
CU 4.1 Create entire mat_info.json
Material Info Json Fields
CU 5.0 Mat info Fields
CU Material Settings
CU 6.0 Material Settings Menu
CU Group inputs json
CU 7.0 Group Inputs Json
CU Panel Builder Helper
CU Panel Builder Helper Overview
CU 8.0 Overview
CU Socket input Editor
CU 9.0 Edit Socket Intro:
CU 9.1 Change socket type
CU 9.2 Row Checkboxs
CU 9.3 Separate Row / Column
CU 9.4 Switch Double Rgb
CU 9.5 Transparent OPS
CU 9.6 SSS Translucency OPS
CU 9.7 Raytracer OPS
CU 9.8 Hide Text
CU 9.9 Color Lab OPS
CU 9.91 Label On Top
CU 9.92 Displace Alert
CU 9.93 Hide From Panel
CU 9.94 Bool OPS
CU 9.95 Descriptions
CU 9.96 Texture Manager Tag
CU 9.97 Show Only Texture Manager:
Faq
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Manual:
Procedural Materials
14.00 Procedural Materials – Car Paint