Water Effect

If you choose “Water Effect” from the “Shadow catcher type”
the new controls will appear

WATER TYPE: You can choose to use either
STATIC water (like a lake / pool / sea) or
FLOW (Like a river) The water is already animated, just start the animation on Blender (Play Button)

WATER SCALE: Wave scale size

WAVE SPEED: Water speed (This can change according to “Wave scale” and “Wave detail”)

WAVE DETAIL: Adds detail to the wave simulation

WAVE STRENGTH: Increases or decreases the height (Simulated) of the waves.

If you choose the “FLOW” simulation you can also choose the direction of the water flow.

All controls: adjust range, fade shadow, reflection etc. can be set to improve water quality.

S.C. Layout

SWITCH CYCLES /EEVEE: This is a toggle button, it allows you to quickly switch between Cycles and Eevee. It seemed very convenient during various tests in the programming phase, so we decided to add it.

ADD SHADOW CATCHER: To add the shadow catcher, make sure you have added a “Plane” in Blender, and that it is selected

SHADOW CATCHER TYPES: This menu allows you to choose the type of Shadow catcher

SYMPLE + REFLECTION: It allows you to create shadow + reflection

REFLECTION + NORMAL: It allows you to create shadow + reflection + Normal map, useful for simulating surface bumps

WATER EFFECT: This allows you to simulate animated water, if the background is, for example, a sea, you could simulate waves, and reflections and shadows (Fully automatic)

Once added the “Shadow Catcher” the Menu will
open with new controllers

REMOVE SHADOW CATCHER: This will remove the material and any other object of the Shadow Catcher simulation, therefore, also the light probe which is used automatically for the simulation of the reflections in Eevee.

SHADOW COLOR: Change the color of the shadow (Black is the best, we kept the choice to test what users think)

ADJUST RANGE: Very important! This value (especially for the simulation in Eevee render) is a value that allows you to adjust the shadow, since it does not exist natively in Blender, a system has been added as easy as possible, so if you don’t see any shadow, or the plane it is black, make sure you have Synchronized the sun (In the previous pages it was explained how) and that you are in render mode. By adjusting this value, you will find the right compromise to obtain a shadow of an object.

REFLECTION slider: This allows you to adjust the reflection value, 0 = no reflection

ROUGHNESS: This value only works if you have set the reflection to more than 0, so it allows you to adjust the surface roughness

REFLECTION PROBE SIZE: This is the control of the size of the reflection simulation plane, it is useful in Eevee render, to set the size of the Probe box (Not available in Cycles as it is not necessary

You can see probe box in this image

ADD DISPLACE: If you press this button you can simulate something like a soil, sand or the like.
The plane will automatically divide into 4096 polygons, that can be later decreased or increase

REFLECTION FADE: This value allows you to soften the gap between the shadow catcher, and the background, it is useful for blending the water and the reflections on the edge of the plane to which you have applied the shadow catcher

Square, Circle: It allows you to choose what type of gradient to create on
your “Shadow catcher” surface whether circular or square.

Here are some examples on a plane:

Square with min Reflection fade
Square with max Reflection fade
Circle with min Reflection fade
Circle with max Reflection fade

Example of Shadow catcher with displacement:

Shadow Catcher Displace

Once the “Add displace” button is pressed, new controls will be shown

REMOVE DISPLACE: Completely removes all displacement effects from the selected plane. The subdivision will also be reset to “0”

SUBDIVIDE/UNSUBDIVIDE: Useful if you want to increase or decrease the number of polygons on the plane. Remember that too high a subdivision number causes Blender to slow down exponentiallly

SHOW WIRE: For convenience, you can quickly show the polygons (ie the edges) of the plane

DISPLACE: You can choose the type of map for the displacement, they are already available in the options, you don’t have to upload any image, everything is ready for use.

STRENGTH: This value increases or decreases the displacement

SMOOTH: If the movement is too “edgy” use this slider, to adjust and smooth

MIDLEVEL: You can adjust the global level of the displacement map.

SCALE: This value changes the scale, therefore the size of the movement, you can enlarge or reduce the mapping.

TRANSPARENT BACKGROUND: This box, if active, will make the background transparent (We have inserted this in the menu for convenience, as in Blender it is sometimes inconvenient to access this function)