6.6.2 Box Utility – Mapping – Type of mapping

There are 4 ways to map the correspondance between Texture space and mesh: UV, Box, Sphere and Tube.

UV is default, and lets you have maximum control on where to place the textures on your model. If the object doesn’t have an UV Map, the Addon will automatically generate a new one when applying a PBR Material.

Box, Sphere and Tube are sometimes fast shortcuts, useful for simple objects.