Noise applies a mask useful for randomly distributing the effect.
It is possible to adjust the smoothing of the edges with the parameter “Detailed Deadlift”. You can invert the mask.
With “Roughness” and “Details” you control the amount and scale of details along the edges of the islands.
You can adjust the distortion and scale of the mask texture.
On top there are buttons for resetting this section values and show tips buttons.