BAKE BASIC USAGE
To export a textured model you have to bake its textures, in order to end up with a standard PBR Material.
Save the Project, select the Object, click on the Bake button.
![](https://docs.extreme-addons.com/wp-content/uploads/2022/03/bake-1.jpg)
Enable all the textures you want to bake, in this example Diffuse, Specular, Roughness, Normal. Set the desired Bake size.
Choose a path on your computer where to save the Baked textures. Click OK to start the baking process, or Esc to abort.
![](https://docs.extreme-addons.com/wp-content/uploads/2022/04/Base2.jpg)
At the end of the process, next to the .blend file, you will find a new folder, containing all your baked textures and your model saved as Fbx, ready to import into another file or another software
![](https://docs.extreme-addons.com/wp-content/uploads/2022/03/Finestra-4.jpg)
In the Blend file a new scene is created, containing a copy of the model with a new simple PBR Material and a new UV Layout.
![](https://docs.extreme-addons.com/wp-content/uploads/2022/03/UV-1-1024x804.jpg)