BAKE BASIC USAGE
To export a textured model you have to bake its textures, in order to end up with a standard PBR Material.
Save the Project, select the Object, click on the Bake button.
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Enable all the textures you want to bake, in this example Diffuse, Specular, Roughness, Normal. Set the desired Bake size.
Choose a path on your computer where to save the Baked textures. Click OK to start the baking process, or Esc to abort.
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At the end of the process, next to the .blend file, you will find a new folder, containing all your baked textures and your model saved as Fbx, ready to import into another file or another software
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In the Blend file a new scene is created, containing a copy of the model with a new simple PBR Material and a new UV Layout.
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