Hologram – Asset Library – Nodes

How to use The Node Groups from Asset Browser:

The group nodes are used if you do not have Extreme PBR, this allows you to mix through the nodes available in the Cyber Holograms asset browser, your material to a Hologram, creating a gradient effect:

In this example the robot has 2 materials

Open an Asset Browser window, select the Cyber ​​Hologram Assets library

Expand the Node Groups category, choose Holograms, drag the Holo Hexa SHD node into the shader editor window

By superimposing the new node on the link leading to the Material Output, the connection will be automatic

Do the same on the second material

To edit the parameters, select the Holo Hexa node and press TAB to show the nodes contained within it

Set the parameters as you like, as demonstrated in the related tutorials

The changes will affect both materials

The second node, Shader Gradient Glitch, controls the parameters by which the effect is blended with the previous material

It is possible to set the position of the separation line, rotate it, establish the type and quantity of blending

Keeping the From Min and From Max parameters close to each other the separation will be sharp

The Strength value is added globally to the gradient, allowing for further animatable effects

It is possible to anchor the gradient to world coordinates instead of local ones

Here too it is possible to introduce an additional glitch effect, with the usual parameters

If you want to add the same effect but different settings, use “Append” instead of “Append Reuse Data” before dragging

Every parameter can be animated!

Now you can animate the transition hovering over the Location Value and pressing the I key to Insert a keyframe