Open an Asset Browser window and switch from Current File to Cyber Hologram Assets

The new library is divided into four sections: Materials Holograms, material Lights, Node groups Holograms and Node Groups Lights

Select the Materials Holograms section and simply drag and drop an Hologram material onto your model

Under material properties tab you can find all controls to customize the effect

Every material has its own parameters. In this example you can define the colors of both hexagonal grid and contour, and set the emission strenght

Be aware that in Eevee the emission will not illuminate others objects in your scene
Three sliders control the blend between the two colors. Set Blend F min and Blend F max values close each other in order to get a sharp transition

You can control the transparency of the material, the transparency of the backfaces, the scale, thickness and rotation of the grid

The material is animated by a noise texture: press play in the timeline in order to see the effect
You can define the strenght of the noise animation, its range of action (proportion between affected and unaffected areas), its scale and its animation speed

The material can be anchored to Camera, UV or World Coordinates, instead of default Generated Local Coordinates.
Set one of thoose parameters to 1 in order to activate it

On top of the noise animation, you can activate another animation named Glitch, which consist of a serie of horizontal bands interferring with the effect
Glitch On activates the animation, Glc Speed (Full) is the base for the speed of the full glitch fx, Glc Shutting Down adds a random complete shutdown of the material
Glc OSC noise scale is a multiplier for the base speed, Glc Phase shifts in time the noise speed, Glc Bands Speed controls the speed of bands only
Glc Bands Strenght sets the amount of the speed effect, Glc Bands Scale controls the scale of the bands, Glc Bands Thickness is the proportion between bands and unaffected areas
Glc Bands Distortion makes the bands less readable, Glc Random per object lets you have different appearance on different objects, lastly you can hook the bands to World Coordinates

Drag and drop a new hologram material to swap it with the previous one
Cyber Holograms Lights work in a very similar way, simply choose an appropriate base mesh, like cones, semispheres and the like