Diffuse
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Diffuse determines the color of a material when it is hit by light.
The diffuse panel contains all the tools to better edit the diffuse, and get the preferred material.
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The first icon open the Textures manager menu for diffuse.
Textures manager – Diffuse
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Diffuse Control
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This panel provides a number of useful settings for quickly manipulating textures.
Exposure
Used to control the image brightness (in stops) applied before color space conversion
Contrast
A scaling type factor by which to make brighter pixels brighter, but keeping the darker pixels dark. Higher values make details stand out. Use a negative number to decrease the overall contrast in the image
Hue
The Hue Saturation Value applies a color transformation in the HSV color space
Saturation
A saturation of 0 removes hues from the image, resulting in a grayscale image. A shift greater than 1.0 increases saturation.
Invert
Use this button to invert the colors of the texture
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Color Lab button
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use this button if you want to select a specific color by activating the panel of the Color Lab System
Color Lab panel
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Clicking on the corresponding button will open the Color lab panel.
Where it will be possible to select colors using universal color coding systems (for more information: https://www.colorcodeslab.com/en/)
RAL color
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The first option is to choose RAL coding (https://www.colorcodeslab.com/en/ral-color/)
WEB color
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The second color coding is the classic WEB
Once the color coding mode has been selected, it is possible to filter the relative category and consequently choose the name using the relative fields.
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The last field allows for a preview of the selected color and a small navigation between colors.
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Once selected the color will be assigned as a color to the object.
Colorize strenght
Through this field you can mix the main color with the previously chosen textures.
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Emission
The Emission is used to add Lambertian emission shader.
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The icon next to the emission field allows you to select a texture to be used as a parameter for texture emission. (See the Diffuse panel for description)
Transparent
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The Transparent value is used to add transparency without refraction, passing straight through the surface, as if there were no geometry there. Useful with alpha maps, for example. This shader affects light paths somewhat differently than other BSDFs. Note that only pure white transparent shaders are completely transparent.
This value can range from 0 to 1 where 0 is opaque and 1 is completely transparent.
Alpha mode
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To the right of the Transparent field is this button. Click on the button to cycle through the relative Alpha modes.
Alpha texture
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Use this button to the left of the Transparent field to activate the textures panel.
That way it will be possibile to assign a textures value to create the best transparency.
Texture panel
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Alpha textures
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Alpha control – Invert map
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Use this button to invert the colors of the texture
From min
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this value determines the beginning of the gradient value to be used for the transparency
From max
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this value determines the end of the gradient value to be used for the transparency
Non-color
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Non-color, exactly simulates the color space of the texture image. This is to prevent some images with different color spaces from being replaced and confused. The color space will be simulated automatically. With this criterion: Non-Color image, the button will switch to standard mode. sRGB image or other types, the button will simulate Non-Color
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Subsurface / Radius
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The Subsurface Scattering is used to add simple subsurface multiple scattering, for materials such as skin, wax, marble, milk and others. For these materials, rather than light being reflect directly off the surface, it will penetrate the surface and bounce around internally before getting absorbed or leaving the surface at a nearby point.
The subsurface panel contains all the tools to better edit the subsurface, and get the preferred material.
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The first icon open the Textures manager menu for diffuse.
Textures manager – Subsurface
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Subsurface Control
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This panel provides a number of useful settings for quickly manipulating textures.
Exposure
Used to control the image brightness (in stops) applied before color space conversion
Contrast
A scaling type factor by which to make brighter pixels brighter, but keeping the darker pixels dark. Higher values make details stand out. Use a negative number to decrease the overall contrast in the image
Hue
The Hue Saturation Value applies a color transformation in the HSV color space
Saturation
A saturation of 0 removes hues from the image, resulting in a grayscale image. A shift greater than 1.0 increases saturation.
Invert
Use this button to invert the colors of the texture
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Subsurface strenght
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Through this field you can mix the main color with the previously chosen textures.
Translucency
Activate or deactivate the Subsurface translucency, only in EEvEE
Ambient Occlusion
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Ambient Occlusion is a sophisticated ray-tracing calculation which simulates soft global illumination shadows by faking darkness perceived in corners and at mesh intersections, creases, and cracks, where ambient light is occluded, or blocked.
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The first icon open the Textures manager menu for ambient occlusion.
Textures manager – Ambient occlusion
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Ambient occlusion Control
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This panel provides a number of useful settings for quickly manipulating textures.
Exposure
Used to control the image brightness (in stops) applied before color space conversion
Contrast
A scaling type factor by which to make brighter pixels brighter, but keeping the darker pixels dark. Higher values make details stand out. Use a negative number to decrease the overall contrast in the image
Hue
The Hue Saturation Value applies a color transformation in the HSV color space
Saturation
A saturation of 0 removes hues from the image, resulting in a grayscale image. A shift greater than 1.0 increases saturation.
Invert
Use this button to invert the colors of the texture
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Ambient occlusion
Through this field you can mix the main color with the previously chosen textures.
Metallic
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Blends between a non-metallic and metallic material model. A value of 1.0 gives a fully specular reflection tinted with the base color, without diffuse reflection or transmission. At 0.0 the material consists of a diffuse or transmissive base layer, with a specular reflection layer on top.
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The first icon open the Textures manager menu for metallic.
Textures manager – Metallic
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Metallic Control
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This panel provides a number of useful settings for quickly manipulating textures.
Exposure
Used to control the image brightness (in stops) applied before color space conversion
Contrast
A scaling type factor by which to make brighter pixels brighter, but keeping the darker pixels dark. Higher values make details stand out. Use a negative number to decrease the overall contrast in the image
Hue
The Hue Saturation Value applies a color transformation in the HSV color space
Saturation
A saturation of 0 removes hues from the image, resulting in a grayscale image. A shift greater than 1.0 increases saturation.
Invert
Use this button to invert the colors of the texture
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Specular
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The specular workflow functions by specifying the facing (along normal) reflection color. The result may not be physically plausible because there is no energy conservation.
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The first icon open the Textures manager menu for specular.
Textures manager – Specular
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Specular Control
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This panel provides a number of useful settings for quickly manipulating textures.
Invert
Use this button to invert the colors of the texture
From min
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this value determines the beginning of the gradient value to be used for the transparency
From max
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this value determines the end of the gradient value to be used for the transparency
Non-color
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Non-color, exactly simulates the color space of the texture image. This is to prevent some images with different color spaces from being replaced and confused. The color space will be simulated automatically. With this criterion: Non-Color image, the button will switch to standard mode. sRGB image or other types, the button will simulate Non-Color
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Roughness
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Specifies microfacet roughness of the surface for diffuse and specular reflection
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The first icon open the Textures manager menu for roughness.
Textures manager – Diffuse
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Roughness Control
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This panel provides a number of useful settings for quickly manipulating textures.
Invert
Use this button to invert the colors of the texture
From min
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this value determines the beginning of the gradient value to be used for the transparency
From max
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this value determines the end of the gradient value to be used for the transparency
Non-color
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Non-color, exactly simulates the color space of the texture image. This is to prevent some images with different color spaces from being replaced and confused. The color space will be simulated automatically. With this criterion: Non-Color image, the button will switch to standard mode. sRGB image or other types, the button will simulate Non-Color
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Sheen
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Amount of soft velvet like reflection near edges, for simulating materials such as cloth..
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The first icon open the Textures manager menu for Sheen.
Textures manager – Sheen
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Sheen Control
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This panel provides a number of useful settings for quickly manipulating textures.
Invert
Use this button to invert the colors of the texture
From min
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this value determines the beginning of the gradient value to be used for the transparency
From max
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this value determines the end of the gradient value to be used for the transparency
Non-color
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Non-color, exactly simulates the color space of the texture image. This is to prevent some images with different color spaces from being replaced and confused. The color space will be simulated automatically. With this criterion: Non-Color image, the button will switch to standard mode. sRGB image or other types, the button will simulate Non-Color
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Sheen Tint
Mix between white and using base color for sheen reflection.
Clearcoat
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Extra white specular layer on top of others. This is useful for materials like car paint and the like
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The first icon open the Textures manager menu for ClearCoat.
Textures manager – Clearcoat
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Clearcoat Control
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This panel provides a number of useful settings for quickly manipulating textures.
Invert
Use this button to invert the colors of the texture
From min
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this value determines the beginning of the gradient value to be used for the transparency
From max
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this value determines the end of the gradient value to be used for the transparency
Non-color
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Non-color, exactly simulates the color space of the texture image. This is to prevent some images with different color spaces from being replaced and confused. The color space will be simulated automatically. With this criterion: Non-Color image, the button will switch to standard mode. sRGB image or other types, the button will simulate Non-Color
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Clearcoat Tint
Mix between white and using base color for sheen reflection.
Clearcoat roughness
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Extra white specular layer on top of others. This is useful for materials like car paint and the like
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The first icon open the Textures manager menu for ClearCoat.
Textures manager – Clearcoat
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Clearcoat Control
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This panel provides a number of useful settings for quickly manipulating textures.
Invert
Use this button to invert the colors of the texture
From min
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this value determines the beginning of the gradient value to be used for the transparency
From max
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this value determines the end of the gradient value to be used for the transparency
Non-color
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Non-color, exactly simulates the color space of the texture image. This is to prevent some images with different color spaces from being replaced and confused. The color space will be simulated automatically. With this criterion: Non-Color image, the button will switch to standard mode. sRGB image or other types, the button will simulate Non-Color
Enable individual vector
Enables location, rotation, and scale settings individually on these textures
Transmission
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Mix between fully opaque surface at zero and fully glass like transmission at one
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The first icon open the Textures manager menu for ClearCoat.
Textures manager – Clearcoat
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Clearcoat Control
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This panel provides a number of useful settings for quickly manipulating textures.
Invert
Use this button to invert the colors of the texture
From min
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this value determines the beginning of the gradient value to be used for the transparency
From max
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this value determines the end of the gradient value to be used for the transparency
Non-color
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Non-color, exactly simulates the color space of the texture image. This is to prevent some images with different color spaces from being replaced and confused. The color space will be simulated automatically. With this criterion: Non-Color image, the button will switch to standard mode. sRGB image or other types, the button will simulate Non-Color
Enable individual vector
Enables location, rotation, and scale settings individually on these textures
Raytracer
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Activate or deactivate, the Screen Space Refraction (for the glass). Eevee Only, in Cycles, thi is not necessary.
IOR
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Index of refraction for transmission.
Transmission Roughness (Cycles Only)
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With GGX distribution controls roughness used for transmitted light.
Normal
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Normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping
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The first icon open the Textures manager menu for Normal.
Textures manager – Normal
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Roughness Control
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This panel provides a number of useful settings for quickly manipulating textures.
Invert
Use this button to invert the colors of the texture
From min
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this value determines the beginning of the gradient value to be used for the transparency
From max
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this value determines the end of the gradient value to be used for the transparency
Non-color
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Non-color, exactly simulates the color space of the texture image. This is to prevent some images with different color spaces from being replaced and confused. The color space will be simulated automatically. With this criterion: Non-Color image, the button will switch to standard mode. sRGB image or other types, the button will simulate Non-Color
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Bump
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Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object
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The first icon open the Textures manager menu for Bump Map.
Textures manager – Bump
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The Textures manager panel contains a set of tools to speed up the manipulation of material images.
Textures manager – Preview Icon
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This icon opens a sub-menu, where all the materials in the chosen category are displayed.
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Search Category Material
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The first search box allows you to change the type of material.
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Click on the field to activate the search panel.
Type the name of the category you want to search, or select the category from the category list.
Search Name Material
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The second search box allows you to search by material name.
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Click on the field to activate the search name panel.
Type the name of the material you want to search, or select the material from the name list.
Textures list
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Use this icon, to change the image to be used as a spread, by selecting the new image from the list of available images.
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The proposed images are those found in the chosen material.
Add textures
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Use this icon to replace the previous image for the diffuse, with the selected image.
Recycled if exist
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Use existing image if it exists. Useful for not reloading the same image several times.
Select resolution
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choose the resolution of the textures to download.
Mute textures
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Use this option to turn the selected textures on or off. This panel provides information about the resolution of the selected textures.
Copy image
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Copy image, useful for pasting it into another map.
Roughness Control
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This panel provides a number of useful settings for quickly manipulating textures.
Invert
Use this button to invert the colors of the texture
From min
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this value determines the beginning of the gradient value to be used for the transparency
From max
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this value determines the end of the gradient value to be used for the transparency
Non-color
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Non-color, exactly simulates the color space of the texture image. This is to prevent some images with different color spaces from being replaced and confused. The color space will be simulated automatically. With this criterion: Non-Color image, the button will switch to standard mode. sRGB image or other types, the button will simulate Non-Color
Enable individual vector
Enables location, rotation, and scale settings individually on these textures.
Bump Distance
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The Bump Distance value controls the height of the Bump.