CU 2.1 Node Tag Type

Attention, this button works ONLY in this case:

  1. Being inside an active material created with Extreme PBR.
  2. Be inside an Extreme PBR Module, or FX Module.
  3. Have a node selected and active.

Once this button is pressed, a popup will appear:

From the Popup Panel it is possible to assign the TAG to the selected Texture Type node (Choose the tag and press OK).

Note: It is not necessary to use TAGs to create new Material Modules, but it is useful if you want to keep the operation of Essential Functions of the standard Extreme PBR Texture-based materials.

This Nodes example is a classic Texture Based Material from Extreme PBR with related TAGs:

To Remove the TAG, press the empty button from the popup panel and Press Ok.