These very simple operators are used to add Extreme PBR Empty Modules, and then start working on them to create customized Materials, in order to produce additional libraries for Extreme PBR
This Operator creates a material with a Basic module of Extreme PBR inside from which you can start working on your material. This is done to facilitate the work of creating your library to be published.
Once you have added an “Empty Module”, in the Shader Editor, you will have a standard Extreme PBR module available to work on.
This Operator creates a material with a Basic FX Module of Extreme PBR inside from which you can start working on your material. This is done to facilitate the work of creating your library to be published.
Once you have added an “Empty Fx”, in the Shader Editor, you will have a standard Extreme PBR module available to work on.
This button, is the equivalent of the one present in the main interface of Extreme PBR, is used to remove the active material, that is the one currently selected in the material list.